Dr. Mario is a
puzzle game created by Nintendo in 1990. The game has you lining up
pills of 3 different shades to clear viruses on the puzzle board.
It's a very simple premise that ramps up the difficulty as the game
goes on. Few puzzle games manage to create a perfectly straight
difficulty curve as the game goes on. Dr. Mario does.
The primary
resource in the game is the pills which Mario throws onto the board.
Each pill has two halves, and each half is black, gray, or white. On
the NES the colors are Red, Blue, and Yellow, probably one of the
earliest examples of colorblind-friendly gameplay. This means each
pill can be one or two colors, with six total variations. The game
avoids falling into the tropes of Tetris or Match-3 by adjusting how
the game is scored. Instead of awarding the player for just making
matches with pills, players are only rewarded for making matches of
four or greater that include the viruses scattered throughout the
board, each of which is also black, gray, or white and the size of
half a pill. When all viruses on the board have been cleared, the
levels progress, and four more viruses are added to the board. While
this does double the number of viruses on the board from the first
level to the second, after that it actually becomes a smaller
percentage increase per level (50%, 25%, 12.5%, etc.). This may seem
like diminishing returns on the difficulty, but it gives the game
value for your time spent playing and the board does start filling up
pretty quickly. It allows the game to be elongated while never
feeling like the player's time is just being milked.
|
The original Dr. Mario on NES is an early example of colorblind friendly gameplay. |
To mix things up,
there are also three speeds at which you can play the game (Slow,
Medium, and Fast), two different songs to listen to while playing,
and you can start at any level, from 0-12. However, starting at a
higher level will not give you a higher score by default, so the
challenge becomes a matter of survival instead of high score.
Starting at a higher level is a great way to train for marathon
sessions of the game, to help you get used to the higher pressure of
a board that is nearly completely filled with viruses.
What
makes Dr. Mario so much fun is its simplicity. All of its systems are
on the surface, clear as day to the player. There is no back-end
trickery, no subtle balance adjustments if you're doing too
well (or too poorly), and no random powerups that throw the game for
a loop. It's an old enough game too that your high score isn't even
saved (on the Game Boy at least), so it's up to you to want to
improve, not an online leaderboard laughing at your pathetic attempts
to reach the Top 10.
|
In case you thought I only emulated it, here's proof of having the real thing! |
There have in fact
been many Dr. Mario games released, the most recent of which being
Dr. Mario Express on the DSi. Yet, none of the future Dr. Mario
titles have messed with the formula. Why fix what ain't broke? There
have been some minor tweaks, though. For example, in the original Dr.
Mario you would only see the next pill before it came onto the board.
In the DSi and Wii versions, you see the next three. Dr. Mario on the
Wii also had online play, a welcome (and rare) addition for any
Nintendo game.
|
Dr. Mario on Wii features competitive online play for the first time in Dr. Mario's history. |
Nowadays, with the
introduction of microtransactions and online-gated gameplay (i.e.
blocking out the player from enjoying the game if they are not
connected to the internet for purposes of preventing piracy), I fear
that a lot of the magic of Dr. Mario could be easily lost. Imagine if
you dropped a dollar on the game and all of a sudden your next ten
pills were “wild cards” that would make matches no matter where
they went. Where would the challenge be in that? What about the fun?
What I love so much about Dr. Mario is that it reminds me of a time
when games were games, when developers weren't afraid to teach you
all there is to know about a game in the first 30 seconds and that
little bit created an infinite amount of replayability. If developers
nowadays care about the gameplay, and not just about milking their
players for all their money, they should take a serious look at Dr.
Mario and revel in its simplicity. They should take note of how the
formula for the gameplay hasn't changed in over twenty years, and yet
it and its followups are amazing. That is truly saying something, and
Dr. Mario is a truly great game.
games for girls 123
ReplyDeleteTower of Destiny
cool math run 3
bgames