An Indie Developer's Rantings
Showing posts with label game of the year. Show all posts
Showing posts with label game of the year. Show all posts

Friday, December 30, 2011

My Game of the Year, 2011

30 hours.
I have played this game for 30 hours.
How is this even possible?


Not only have I played The Binding of Isaac for 30 hours, I have beaten mom exactly once, and by beaten mom I mean defeated the heart, not just her foot/hand/eyes. My stats are pathetic, and yet I keep returning to this game, over and over, never getting bored or overly frustrated. I have had playthroughs where I get exactly one key, but I press onward and still manage to make it a good 3 or 4 levels in before dying. No matter what, I always feel like I am making progress while the game becomes more and more challenging and my character continues to look more and more fucked up as a reward for progression.

Few games have the potential to be played in short spurts of 5 minutes but then last 2 or 3 hours. That is certainly an achievement for a game that was made in such a short amount of time as TBoI was.

I started and beat a lot of games this year. I played through Assassin's Creed 1-Brotherhood, and am currently playing Revelations, but they don't beat out Binding of Isaac. I played through both Batman games, and they don't beat out Binding of Isaac. Minecraft's gotten boring. Bastion was incredible but doesn't have nearly the replay value that Isaac has. I could go on, but really, in the end, this was my Game of the Year.

So suck it, Kotaku, it's not that hard to choose a game of the year, just ignore the discs and look through your downloads.